AI Insights · Timothy · January 2024
Top 5 Third Person Games on iOS in Africa Q4 2023
Explore the performance of the top 5 third-person games on iOS in Africa during Q4 2023, including weekly downloads, revenue, and active users trends.
During the fourth quarter of 2023, the top five third-person games on the iOS platform in Africa exhibited varying levels of success in terms of weekly downloads, revenue, and active users. Here’s a closer look at their performance:
PUBG MOBILE achieved notable financial success, peaking at around $39.9K in the first week of October. The game saw fluctuations in revenue, with another significant peak of $35.8K in the final week of November. Weekly downloads were steady, starting at 13.9K in late September and gradually increasing to 17.1K by the end of December. The game maintained a robust user base, with active users hovering around 420K to 440K throughout the quarter.
Genshin Impact: Natlan Launch experienced a diverse revenue pattern, with a high of approximately $5.9K in late September and another peak of $4.9K in mid-December. Weekly downloads showed an upward trend, particularly in early November and mid-December, reaching up to 2.1K. Active users remained fairly stable, ranging from 19.5K to 22.5K throughout the quarter.
Guns of Glory: Lost Island saw modest revenue figures, with a peak of $3.3K in late September. Downloads were sporadic, with notable spikes in late October and early November, topping at 2.9K. Active users increased significantly in early November, reaching up to 3.9K, but then stabilized around the 1.4K to 1.8K range towards the end of the quarter.
War Robots Multiplayer Battles exhibited consistent revenue growth, peaking at $2.1K in early December. Downloads were relatively low, with a significant increase in early December, reaching 1.3K. Active users saw a gradual increase from 2.6K in late October to about 4.6K by early December.
Free Fire: 7th Anniversary showed steady revenue, with a notable peak of $2.3K in the last week of December. Downloads were consistently high throughout the quarter, starting at 7.8K in late September and reaching 10.3K by late December. The game maintained a strong user base, with active users growing from 100K in late September to about 115K by the end of December.
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